Lighting
- Per-vertex
- Per-pixel
- Lightmapping Beast-Lightmapping
Shadows
- Projected planar
- Blob shadows
- Realtime Dynamic Soft Shadows
- Shadows are dynamic, optimized, and allow self-shadowing (only available in Unity Pro)
Texturing
- Basic
- Bumpmapping
- Procedural
Shaders
- Vertex
- Pixel
- High Level
- Unity comes with an extensive library of 40 shaders including Vertex Lit, Diffuse, Glossy, Bumped, Bumped Specular, Reflective, Self-illuminating, a Toon (Cell) shader, and 9 different particle shaders.
- Everything falls back gracefully on low-end GFX cards.
- Parallax shaders
- GLSL support (in addition to Cg)
Physics
- Basic Physics
- Collision Detection
- Rigid Body
- Vehicle Physics
- Powered by the PhysX Engine, which also supports particle physics
- Cloth simulation
And more Features
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